I’d like to start off by pointing out how miraculous it is that since his death in 2013 former game designer and novelist Tom Clancy seems to be able to still put out a new game every year. I hope I’m that active when I pass away.
Right off the bat we need to make one thing clear about Ghost Recon: Wildlands, it’s pretty much The Division. At least it’s everything The Division should have been. It’s also a little GTA5 when you drive anything, and feel very Far Cry with the missions and factions, but we’ll get to that in good time.
The character generator for the game is where you start off. It’s actually nicely dumbed down from other games Ubisoft has made recently, which is quite nice. I of course opted to make my character looks as much like Sarah Connor form Terminator 2 as possible. Looking at the options I was provided, it seems like this can only be what the developers had in mind, so I went with it. I did have the option of fancy backpacks, ghillie suits, and fancy pants, but I opted for simple all black. I was disappointed I couldn’t get the aviator glasses right away, which would have made my character look uncanny to her T2 counterpart. I think I did pretty good anyway.
The game engine itself looks very much like everything they rolled out for The Division, which is about 6 months old at the writing of this article. You’re in a third person viewpoint until you look down sights, and the world around looks fairly pretty. I have zero complaints about how this game looks, and surprisingly little about how it plays.
Moving your character is easy, targeting and aiming are the same. Which is actually a huge step up from the fumbling around in recent Ubisoft shooters. It feels somewhere between The Division and Tomb Raider, smack in between the both of those. Switching weapons is fast and easy, as is targeting enemy characters.
What I find unique in this game is the AI which follow you around and help you complete missions. They aren’t as stupid and dependent on you as previous Rainbow 6 games, they move semi fluidly with you, and if they don’t I found they just sort of appear where they need to be. It’s nice to have a mechanic in game that works as well as this does, because the game is really meant to be played online with friends or strangers. I’ve been prompted several times in games to join a “random” game or invite friends, but it’s nice to have the option to play solo.
The gameplay on the other hand I cannot praise as much as the aesthetics and mechanics. It plays just like every other game of the genre, all of the missions kind of feel the same. There are multiple things to do at any time, multiple factions you can murder people to impress, and all kinds of small kill and fetch quests to gain XP for the inevitable character leveling. There’s just nothing that makes it stand out, it’s very formulaic, and for that it hits all the right notes, but had it hit some new ones it would be more worth the initial price tag.
Over two weekends at the end of August Respawn Entertainment released a beta of sorts for their upcoming sequel to the Xbox exclusive Titafall. The Titanfall 2 beta, which Respawn called a “Tech Test” landed with mixed reviews from fans, we played it on the PS4 and here’s what we thought.
First of all trying to play this game multiplayer was more of a challenge than it should have been. Setting up a session with friends was quite annoying, and the selection of a network was also confusing and flawed. Once we got everyone into a team it seemed things were fine as long as the game didn’t crash (which it did), but the “Network” was a whole different story.
Upon playing solo the following day, not having anyone in my private voice chat, all of the mics in the Network went live. Suddenly I was overwhelmed with teens and preteens the world over, cursing and racially slandering one another. Worse there was no easy way to mute this setting, and the chat carried over into the actual game with a match started. The solution seemed to be to create a private Network, just to get peace and quiet.
Like most online first person shooters these days the gameplay is much more than running and gunning. We’ll get to the Titans shortly, but for a minute lets talk about upgrades. As you progress through the game you level up your Titan, weapons and character.
As you progress in level you unlock add-ons for your Titan and weapons. You also earn in game currency to buy unlocks if you don’t want to play the game and unlock them over time. These upgrades are found on the main screen of the game under the “customize” options for your pilot, titan and armory respectively. Most of the upgrades seem pretty inconsequential to the gameplay. Fast aiming, fast reloading, extra ammo and a slightly better gun sight seem the standard fare for each weapon. The Titans have a unique modifier, but it’s nothing to write home about.
There are 5 available character classes to play currently. And those seems to have been tweaked by Respawn in weekend 2 of the tech test. You can also create a custom loadout of sorts, but it’s the same as modifying a normal class.
The thing about the classes that is upsetting is there is only one class that can use the grapple hook, which was a huge feature shown in all the promo videos for Titanfall 2. Respawn’s fix for this in weekend 2 was to allow any class access to any of the weapons, which were previously class-fixed. But now that you can assign any weapon to any class, there is no purpose to any class at all. So the question is why not simple have the user create a character that can switch out his ability, appearance, and weapons? Keeping the illusion of fixed classes is silly at this point.
This game brags to be from the makers of the Call of Duty franchise, and it sure feels like it. In fact it feels a lot like it, to the point where I wondered if I should just go and play a finished CoD game instead of this. The run and gun is fine, but the gimmicks in the game need a lot of work. The wall running is sloppy. Often you get stuck on a surface, or run along the wall when you want to jump over it. The special class moves like the grapple have limited uses and timed regeneration, which becomes infuriating with the grapple. It seems it’s never there when you need it. And true of any CoD clone or the game itself, snipers are horribly over powered.
What should make this game different than it’s competition are the Titans themselves. I mean the game is called Titanfall right? Only thr Titans themselves can take forever to become available in game. Their spawn timer is based on points earned through capture points and kills. However if you’re not getting kills, it takes a very long time for the Titan meter to fill. And when it does and you finally get into your Titan it feels like it’s made out of paper. For instance it can take you 5 minutes to get the thing, and then you can lose it in under 30 seconds if you’re facing an opponent who has any skill at all.
At first I thought it was because I was just really bad at this game, but as I got better I found that it’s not me, it’s just a horrible game mechanic. Calling the machine in paints a huge target on you, and it’s far too easy for an enemy pilot (not titan) to take you out almost as soon as you get in the giant beast. If there are two enemy pilots I wouldn’t even get into the thing. In fact, in most cases its better if you spawn the mech in the middle of the other team and just tell it to automate itself. Which works well, but then it’s no longer you in a mech, it’s just you spawning in a mobile turret. And you know that this is a known issue when one of the three game modes is pilots vs pilots, which doesn’t allow Titans at all. Because lets face it, the whole game in every mode is pretty much pilots vs pilots anyway.
I had high hopes for this franchise, but after playing this game for two weekends I think I’ve had my fill. Here’s to hoping that Respawn takes every bit of feedback the internet has given them and implements it into the final game. The developer blamed huge player fall off in Titanfall one on a lot of different things, but I would guess this new game doesn’t come close to the initial sales number of it’s predecessor. Titanfall 2 has the potential to be great, but it needs a lot of work before relase to make that happen. A story campaign alone will not save it. I fear instead we will all be waving goodbye to the franchise that could have been.
If you haven’t heard the buzz then you’ve been living under a rock this weekend. Stranger Things is the new Netflix series by the Duffer brothers and it has me absolutely hooked. This review is spoiler free, because who would want to ruin something this good?
The show is a cross between Twin Peaks, The Dark Tower, and Silent Hill, with hints of Poltergeist, Evil Dead and just about every great paranormal or horror movie thrown in for good measure. The show itself is set in small town in the mid 80’s and is centred around a mysterious government facility, a child with supernatural powers, and the disappearance of a small boy. All of that in your average small American town where nothing much happens. If that wasn’t enough to peak your interest in the show then I’m not sure what will.
Stranger Things also features a stunning cast. Winona Ryder as Joyce Byers plays an amazingly engaging character as the mother of the missing child. Her emotional range, and level of performance in this series is astounding. David Harbour as the town Police Chief Jim Hopper does a fantastic job of taking the cliché role of the sherif that you have seen a dozen times before, and giving it a life all his own. The whole cast need to be commended on their work on this series, and their roles are fueled by some of the most excellent writing I have seen in a television series (if you can call Netflix shows that) in a very long time. The story is as well written and told as if Stephen King (It, The Stand, The Shining), John Carpenter (The Thing, Halloween, They Live) and Clive Barker (Hellraiser, Night Breed, Candy Man) all had a party one night and wrote the script.
You can’t talk about this show without also talking about the special effects, sets and sound design. All of which are spot on for what this series needs to be. The filming is crisp and clean, and a level we expect with todays flurry of HD shows, but the treatment of the footage, combined with the excellent set design and propping make it feel like we’re watching a period series. From the posters on the walls, to the toys in the basement and the way the kids play D&D and how that is incorporated into the story, nothing seems over the top or out of place. Even the special effects, though seemingly digital overall, look like they are the 80’s practical effects that made movies from that period awesome. The sound design is also out of this world. Beyond the mix of popular music from the time from bands like The Clash, and modern covers like Perter Gabriel’s version of Heroes (originally by David Bowie) the inclusion of the synthesizer track as the main them for the show is brilliant.
This show has something for everyone, mystery, suspense, drama, action and horror.
If you haven’t seen it yet, then what are you waiting for?
Last weekend was pretty technologically rough for me, and being without the Internet I did what anyone in my position would do, I went down to my local video game store and bought a copy of the 2015 horror video game Until Dawn. Then played it until I was done, which worked out to be dawn the following morning.
Until Dawn is brought to us by Supermassive Games. Creators of such memorable content as Doctor Who: The Eternity Clock, Killzone (The HD remaster), and Little Big Planet 2 (the PS Vita port only). So… you know, it’s those guys. If you haven’t heard of any of those games, don’t feel bad no one else has either. And they don’t matter, because we’re here to talk about Until Dawn!
The premise of the game is simple, a group of teens go into a cabin in the woods, and things go wrong. They return a year later on the anniversary for the last year’s horrific events, and more horror ensues. This may seem like a story you’ve heard before, even the characters themselves may seem familiar. The jock, the bitch, the geek, the innocent girl and so on. But let me assure you that there is little about them you have seen before. The game uses all of the classic horror tropes to lull you into thinking one thing, and then violently shifts you into another direction. And it does a wonderful job of it.
The game is based around a choice system, meaning what you do at certain points will directly effect the game later on. Though the story is linear, it could pan out in any number of ways as it has dozens of branching paths. The game equates this to the butterfly effect; a butterfly flaps its wings in one part of the world, and a hurricane hits somewhere else instead of sun shine. At it’s simplest definition that is how the game works. However I get the strong impression that the developers watched a scene from Jurassic Park to get their full definition of how the Butter fly Effect actually works. Wherever the source, the game engine works pretty well. Most game changing events are obvious as they are about to happen, but the trick is you don’t know what they will effect nor do you know when that effect will happen.
This game mechanic is very similar to the 2010 Quantic Dream game Heavy Rain. In fact some gamers think that the same team made Until Dawn because elements of the games seems pretty close to one another. It’s the execution and pacing of Until Dawn that sets it far apart from its predecessor.
It’s a very cool game, and very well designed. The cast of real actors like Hayden Panettiere and Peter Stormare make the game feel all the more like you’re watching an actual high-end horror movie, and not just playing a linear video game. For a console the graphic rendering is also far above what I would have expected, and the sets, atmosphere and sound really make this someone that should be experienced in a home theatre setting or with a nice pair of headphones.
I had a great time playing through the game, and would recommend it to anyone who would like a solid 10 hours of being entertained, and maybe a little spooked along the way.
I have been a huge fan Capcom’s Resident Evil series from the very first game. I still remember when it came out when I was in high school, borrowing the game from my friend and not giving it back for months. The series has come a long way since defining the genre of survival horror games. Long gone are the days of fixed camera angles, and from what I understand even the zombies are gone from the series now… though they have been missing for some time if you think about it.
Much like the PT demo for the now defunct Konami game Silent Hills (Silent Hill 5) you find yourself in first person, in a creepy house, trying to both figure out who you are and why you’re there, all while trying to escape with your life. The gameplay and atmosphere seem very similar to PT, but they also hold true to what we’ve seen in Resident Evil 4, 5 and 6. Silent Hill and Resident Evil borrow from each other so much it’s really hard to say who did what first anyway. Though the atmosphere is similar to PT, it’s without the same level or terror and jump scares. You feel much safer playing this game alone in the dark.
The RE7 demo also has it’s own series of secrets, some still without answers. You can finish the demo fairly easily, but move too fast and you’ll miss things like the lock pick, the axe and the headphones. All but one of this games secrets seem to have been solved, but 24 hours after it’s release the one challenge that still has the internet on edge is the mannequin finger. To date no one seems to know what its purpose is, and it’s the only item without one in your inventory. Further there are rumours that Capcom themselves have said they it has a very specific purpose in the demo. Some theories say that the finger will be of use in the final game, but that seems unlikely as everything contained in the demo lives in a world outside of the final game, and none of it’s contents will exist beyond this demo. Much the same way PT was a stand-alone mini game.
The finger aside, the inventory system itself is another thing which makes use feel we are at home in an RE game. You can see the number of slots available and assign items to places on the D-Pad. It can be assumed that as the actual game progressed you will find a fanny pack of sorts to allow you to carry more items as has been the case in all the other RE games to date.
It’s a great demo, and if the final game is anything like it then it will be an awesome finished product. I can’t wait for this game to be released, and as a bonus it is also going to be one of the first titles on the PS VR. I can’t wait to have the craps scared out of me in virtual reality in Spring of 2017.
It’s Quake. It’s not Doom. Can we just get that out of the way? The story mode may be Doom, and the property may be Doom because they killed off Quake, but for all intents and purposes this beta is an updated Quake 3 Arena. I have also heard a lot of the Internet saying it plays very much like a Call of Duty clone, but I don’t agree with that. I guess that’s a sign of my age, and I’m not supposed to be able to put that together, but Quake is clearly what’s going on here.
Having said that, Quake 3 Arena was a great game, and this new Doom version of it too has that same feeling to it. So much so that it feels like I’m playing a game from a decade ago.
The beta itself has a couple of PvP game modes, which are essentially a team death match and capturing a point. There’s not much more to it, and there doesn’t need to be. This game type has always been about getting together with friends and blowing them up. It doesn’t need the same back-story of a Halo or Destiny.
You also have some options to make your space marine your very own. You can change his outfit to a limited number of other generic space marine outfits. You can also customize your colour scheme, with the same generic colours as every other space marine. And if you want a very special and unique snowflake of a murdering space jockey you can add levels of grime and scratches to your totally not generic space monkey.
The gun load outs are similar to the outfit choices. There’s the launcher (from Quake 3), the rifle and the shotgun that everyone will use because they are quick and deadly. And a few other fancy weapons like the lightning gun, which no one will use because it’s silly and you have to follow your opponent hitting them constantly with it to get a kill.
Then there are the Hack Modules. These are items you win randomly at the end of a match. You can hold a certain number of them, and when you die you can activate them for a temporary advantage. So you could die and come back with bonus armor, or be able to see the person who killed you on the map and get revenge. Most of them are borderline useless because you’ll die before you get the benefit of using them, it’s the advice of this writer that you stick with the ones that get you more XP, because that will unlock things for you faster.
The game looks good. Not great, just good. It plays very fast, which is likely why they didn’t go for the mind blowing, server crashing graphics of other games in the same genre. It doesn’t look like a next gen game though, not even close considering it’s coming out 2 years into the reason of PS4 and Xbox One.
It plays a little sluggish as well. The turn speed – both vertical and horizontal – can be adjusted in the menu, but even so it never feels like your character is moving and turning at the pace you want. If you’re used to playing Halo or Destiny you’re going to feel a little slowed down for sure. There is a speed boost item you can find in the level, but maybe that should be replaced with a short term sprint that each character has natively.
The damage system also leaves a little to be desired. Your health starts at 100%, armor [without a modifier] starts at 0. Every weapon deals damage based on distance and impact. What I don’t understand is how I can stand next to someone and hit them point black with 4 rockets and they don’t die?! How is that a thing? And it’s always the case. There is also way too much health and armor everywhere, which re-spawns far too quickly. You may as well just hold the fire and move buttons down and not look at the screen, you’ll be just as effective as everyone else.
The Daemon Runes are the game changer, literally. If you get one, you change into a monster for a minute (or until you die). In the beta it’s the skeleton fellow from the poster of the game known as The Revenant. Every hit from him is a 1 hit kill, and he can fly. His health is also 300HP. Pretty much the team with him the most is going to win. And that has been the case every time I play, no matter if it’s a team death match or the capture point round. Maybe they will either nerf his power or increase the weapon damage, but something has to change before launch.
Having said all that, the game is still fun to play. The biggest issue I have with it is on day 2 of the open beta I’m struggling to find people playing the game. Last night at it’s midnight launch I could start a match almost instantly. Now I find myself waiting sometimes over 10 minutes for it to find the minimum player count to start the game. Not a good sign on only day two of the beta release.
For a free beta I say download it and play, but for an $80 game with some undefined season pass already available for purchase I think this game is a pass. I don’t think the novelty of the Doom franchise is enough to get anyone to buy this game, and that seems to be what Bethesda and ID are banking on.
Last weekend I went to see Batman V Superman. This was a week after it was released and I had heard, read, and watched countless negative reviews of the film at the time. In spite of all of that I figured being the huge comic book nerd that I am I would give it a watch and judge for myself. I went in expecting the worst, and when it was all said and done, I thought it was a pretty good. I certainly wouldn’t call it bad, and let me explain why. This article is going to have spoilers, so be forewarned before you read on.
Now before I get into all the good things, it does have its flaws. Choosing to treat the audience as equals, and setting that bar low in the form of a viewer who needs to be retold the origin of Batman again for the 10th time I would say is pointless. We all know Bruce Wayne’s parents get shot during a robbery when he is a child. He has some trauma involving bats (though these days it has drifted far from it’s origins), and takes up the persona of Batman to fight the forces of evil in Gotham city. So it’s a little patronizing to have that visually explained to us, in slow motion, several times in the film. Here’s the thing about that though; it fits with the story. If it seems out of place in the whole of the narrative it should have been cut, but thematically it fits in there. They maybe don’t need to drill it as much as they did, but that’s not the same as saying it should have been cut all together.
One of the biggest complaints I have heard about the film is how dark it is. How the characters brood for the entire film, and it doesn’t ever have uplifting moments, or comedic banter between the characters. It’s just a dark movie in tone from start to finish. So many fans have criticized this that DC and Warner are now doing $10 million dollars worth of reshoots to the upcoming Suicide Squad movie to make it less dark and add in some comedy. Thing is, there’s nothing wrong with Batman v Superman being a dark movie, at all. Look at the source material it’s pulling from like Frank Miller’s The Dark Night Returns. You don’t hear anyone complaining about how somber a tale that is. In fact that story is what got Batman back to his roots as an ass kicking violent crime fighter.
And yes, this movie Batman is much darker a character than you’ve seen before, and yes he fatally injures criminals and kills a few. For those of you saying “that’s wrong, it goes against his whole code”, you’re right. The film even acknowledges this a few times. One of which is the speech Alfred gives at the beginning of the film “That’s how it starts. The fever, the rage, the feeling of powerlessness that turns good men… cruel”. He’s talking about Bruce, and Bruce knows it. What you have to remember is this isn’t Batman in his early days, he’s been fighting crime for 20-30 years by the time we see him in this film. The events of Man of Steel have changed him for sure, but we also see the broken costume of Jason Todd. Something has clearly happened to this Batman to bring him to this point, and his character has to deal with the realization of who he has become and what he can do to right his wrongs at the end of the film.
The film is dark, and the characters are brooding, as they should be. This is not a light-hearted Marvel movie, and I think that’s the main problem right there. Marvel Studios has established a clear set of rules for how to make a Marvel movie, and DC isn’t following them here, and they are right not to. If you walk into the theatre expecting to see that same formula you’ve seen in Avengers, Iron Man, and Captain America then you’re setting yourself up for disappointment. Not all comic characters are created equal.
The acting isn’t bad either. I mean, no one is going to win an Oscar for his or her performance in this film, but you don’t go into a comic book movie expecting to see award winning acting in the first place. Ben Affleck does a good job of playing Bruce Wayne, especially this older more worn down version of him. He even does a great job as the chin of Batman. Yes you don’t see him as batman for a lot of the film, but you don’t need to. Batman is there when he needs to be, and Bruce Wayne is there to move the plot forward to its not just Batman smashing things. I think we’re all glad that Batman isn’t doing the grumbly voice thing anymore, lets just be thankful for that.
In same vein, Henry Cavill is still doing a very good Superman and a reasonable Clarke Kent. I do like that at the end of the movie it’s revealed that he is Superman however, because both of Cavill’s characters looked pretty much identical. Also since in this Universe Kent is dating Lois Lane, it would start to be very fishy that Superman was always there to save Kent’s girlfriend. Both Cavill and Affleck have a good chemistry on screen as well, it’s quirky when then meet at Luthor’s party, it’s tense when they meet as heroes, I really don’t see what all the fuss is about.
Speaking of fuss, Jesse Eisenberg. MANY people hate his performance as Lex Luthor. When I say many, I mean most of the reviews I have read slam him for his performance. Comparing it to his over the top character acting in The Social Network. I realize this is an unpopular opinion, but I think he was fantastic. I like how his character of the evil genius is played out and written. He has the darkness inside of the Kevin Spacey Luthor from Superman Returns, the eccentricity of Gene Hackman from the original 1978 film, and something unique on top of it all. I really think Eisenberg owned his character in this movie. To the eccentric and over the top way he plays the character, I think that’s totally valid for depicting the character from the comics. What you have to remember is Lex doesn’t just hate Superman, he hates the power and respect he has, and in the end wants all of that for himself. Luthor is an evil genius with emphasis on both words, and Eisenberg plays him beautifully showing us that his Luthor is so brilliant, and has such a lust for power and to be right, that it drives him near mad.
Gal Gadot on the other hand I take slight issue with. I think the character she played is great and the direction she was given was correct. Wonder Woman, or Diana Prince (her alias) is supposed to have been someone who left her people to explore the world of man. For the little we see her in this film she ticks off all the character boxes. She is called Diana Prince, has her stolen gauntlets, and lasso (and in keeping with the comics she has a sword) and for whatever reason she has a shield. In true fashion of her people, the Amazons, she has a lust for conflict which is seen in the fight with Doomsday. There really isn’t too much more to say about her and that’s my issue with Gadot’s portrayal of her. Wonder Woman in this film seems very one dimensional, as if Gadot were simply taking stage direction and has no idea what this character is about.
Ray Fisher and Jason Momoa I have literally nothing to say about as both Cyborg and Aqua Man respectively. They were in the movie for all of 2 minutes. Which, to be critical of one thing, maybe we could have seen 20 seconds less of Aqua Man just floating around doing nothing at all staring at the camera.
Ezra Miller as The Flash on the other hand… What the fuck was that?! Alright Brian Singer, I understand you want to cast someone new as the flash and not use the actor from the TV series. Fine. And alright, you for some reason want him to be non-canon and not have blond hair, sure. But the guy you cast looks like he woke up late the morning of the shoot, and he was out the night before at the hippy commune you found him at. Would it have killed you to give him a haircut and a shave before he played the iconic character in two different scenes? Maybe at least given him a hat or hide his curly man bun? I don’t know who this Flash is, but he’s not Jay Garrick, Barry Allen or Wally West. Ezra Miller is such a poor choice for this role it honesty looks like he showed up for the wrong audition, no one was paying attention that day, and Singer gave him the part by accident and for whatever reason refuses to admit it was a mistake. Maybe Miller has a “no take-backsies” clause in his contract? I don’t have any issue with the two scenes he’s in; I even think the look into the possible future akin to Flashpoint from the comics was well done. Just… why does he have long hair and a goatee?! Fuck.
Let me finish with Doomsday and final thoughts. A lot of views think this movie is too long, and the Doomsday storyline could have happened in another film making this movie just about Batman and Superman. It could have happened that way, but what you have to keep in mind is the lost time DC and Warner are trying to make up for in this film. In the 2.5 hours that the movie takes to watch, they successfully get you ready for the next few DC movies to come. Adding Doomsday at the end sets us up for the next Superman film. And they did a pretty good job of incorporating Doomsday into the movie. Have the people who complained about him being at the end read the comic in which he was introduced? Issue after issue where they don’t tell you who he is and he makes his way to meet Superman and the long drawn out fight to the death they have? I like how condensed they made it, and I thought it brought a very solid conclusion to the film. Yes, it’s weird that the fight starts with that moment when Sups and Batman realize their mother had the same name. That whoever wrote that dialog should be fired. Yes, it’s weird Batman drew Doomsday all the way back to Gotham just to get the kryptonite spear instead of just going and getting it himself. But the fight itself was cool, and that’s the point. It hit all the key parts of the story and looked awesome. And for all you haters that said, “it looked just like they were fighting The Hulk”, yes, yes it did. That’s because Doomsday is pretty much the same character in terms of design and smashing things.
This was a good film, and it ticked all the boxes. It was true to the comics as best it can be. It set us up for a decent looking DC long running cinematic universe. It has some great special effects and fight scenes, and it had a story which sets us up for the next few films. In the same vein that Marvel has been building up to Thanos and the Infinity Gauntlet, all in one film this movie set up DC for what will be a pretty awesome battle with Darkseid and this War World. Which is kind of funny to me because I always kind of thought Darkseid and Thanos looked really similar and kind of act like the same character in the comics. This movie was good. What it was was not a Marvel movie, it’s a new departure into a serious cinematic universe. If you really hated the film, maybe it’s because you went into it with all the wrong expectations.