We’re getting into April and as of the 12th that means it’s time for Destiny’s first update this year. A couple of weeks ago Bungie released a statement outlining what will be coming in this update. Not only did they not stray from that outline, that small outline was literally everything they did.
Light, Armor and Glow Sticks:
Your new max light level is 335. You’ll be notified of that as soon as you start the game up after the update. You’ll also, in typical Destiny fashion, have a couple of things waiting for you on the tower.
First of which is the Sterling Treasure Mystery Bag – which is an absurd name for a box of stuff – but in keeping with all the other names Destiny has for things. The bag, which is a box, can contain any number of things from armor pieces and specific glowing shaders for those armor pieces. You can also come away with an assortment of helper items which can increase rewards in Prison of Elders, Crucible and Vanguard matches. The armor will be frustrating at first as it all comes in at level 3, which is annoying, but with the new leveling system it’s easy to get it up to spec. What I don’t understand yet is why this armor has no perks to it for Intelligence, Discipline or Strength. I understand they take on the traits of the gear you infuse into them first, but not fully, and that’s annoying.
Now for the shiny things the glowing shaders (chroma) for the new armor. Why is this a thing? Why not just make all armor able to apply these? That would make a lot more sense. Maybe I missed the forum where players were asking for this, but all of the people I know who play this game are confused and disappointed by this new armor type.
What else is new?:
There are two new Prison of Elders modes. Which are kind of exactly like the other P of E modes you’ve played before. All Bungie seems to have done is bump up the difficulty – which they should have done in TTK for all P of E modes – and added the Taken and a new boss to the mix. Having the Taken as an enemy there is really neat, but the fact that they only show up randomly, and you have to be lucky enough to get into a game that has them (then all the fights that game are Taken fights) is really annoying. I know Bungie likes its random number generators, but maybe for this they should make the Taken happen more often since they are your selling point of the game right now. It’s also very annoying that the bosses for these taken fights are the same bosses from normal PoE just with a Taken skin on them.
Other than the new boss and the taken, the only thing that will keep you playing P of E is the rewards, which finally are worthwhile again after months of waiting. Prison of Elders became a complete waste of time after The Taken King was released as it only dropped Year 1 rewards, which were useless to most of the players in the game. Why they haven’t updated the other 4 versions of P of E is still a mystery to me.
The King’s Fall raid has also had some slight changes. The recommended light for taking on the challenging end of TTK has dropped. Why are they making it easier now that the max light level has been increased? That’s actually very disappointing for players who have been building up their teams to take on the raid.
There are also a couple of new levels to the game, and “Blighted Chalice” a new strike. In true Destiny fashion there really isn’t anything new about them. They only have one new character model for the whole thing, someone you’re told is the successor to Oryx, yet he can easily be defeated, as can all of these new levels in a little over two hours of gameplay. When I did it I was only 308 light with the character I used, and all the content seemed to fly by.
If you’re wondering about Nightfall and Vanguard Playlists those also have some slight tweaks. Though the last raid has been nerfed, the weekly Nightfall has been buffed and is now a minimum 320 light. As for the Vanguard Playlists, those have a couple of new levels, and again I use the term lightly as in Destiny fashion they are old year 1 levels, now with a Taken skin. Don’t get me wrong, it’s cool. But it should have been done on the TTK launch. I would wager we get all the year 1 strikes by by years end as new “refreshed” content.
Year 1 Legendary and Exotics are updated. What that means is they are now available in TTK and have values matching those of the new stuff. So in the guise of a whole new bunch of things, they are re-releasing old things to work in the newer game. Which also could have been done half a year ago, and I’m sure it was, its just Bungie waited to release it now as “updated content”.
No HUD mode. The heads up display in destiny is pretty much required to play the game. But for people making videos, streaming and taking screen shots it gets in the way. This feature may not be for everyone, but it’s available to all through the games menu system.
The Candy Shell now shows up in the menu preview.
The update is not without it’s share of bugs however:
- Year 1 Universal Remote can to be decrypted at the Cryptarch
- Ghosts are being given as Nightfall rewards
- Cryptarch reward packages may contain Year 1 items
- Page numbers not showing up in a players Vault
Having spent hours playing through the update, the mission content, Prison of Elders and Crucible and with all the hype around what Destiny was going to do this year, I’m a little disappointed with this update. More so since this is all gamers get from Bungie until the Fall update. And with the recent news that Destiny will be ending next year and a new Destiny 2 game taking it’s place, it doesn’t seem like they are going out with a bang, or delivering on the gaming experience Bungie lead us to believe was coming. This update is just a lot of the same, rehashed levels, weapons and characters. The flying to and from the Reef seems, more so in this update than any other, like busy work to remind players there is a Reef to go to.